﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SeaBattle.Domain.Entities
{
    public struct DamageRange 
    {
        public int CellsCount{ get; set; }
    }
    public class Shot
    {
        /// <summary>
        /// The target of the shot
        /// </summary>
        public Target Aim { get; set; }

        /// <summary>
        /// The range of damage shot gains.
        /// </summary>
        public DamageRange Range { get; set; }
    }
}
